Dragon Ball Z: Burst Limit
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is a video game based on the anime/manga series Dragon Ball Z and is being released for the PlayStation 3 and Xbox 360 consoles[3], making it the first video game from the Dragon Ball franchise for those two consoles. It was announced in Shonen Jump magazine on December 12, 2007. The developer for the game is Namco Bandai.[4]On December 24, 2007, a trailer was released, detailing gameplay. It will be on a general 2D plane, unlike the Dragon Ball Z Budokai Tenkaichi game series which used an over the shoulder camera perspective. The gameplay shown in the trailer is very similar to that of Shin Budokai and the Budokais before Tenkaichi.
At the Taipei Game Show 2008, the game was shown to utilize in-fight cutscenes in an effort to make the game as dramatic as possible. One such example is a character being attacked with an energy beam, and a switch to a 3D-rendered cutscene depicting the character deflecting this attack in defense, and then quickly returning to gameplay.[5]
Support characters are also usable, with Krillin being the first known example. In-game transformations have also been displayed, with Goku being able to power up to a more powerful fighting form, such as KaiƓ-ken, while fighting[5]. Players can also knock their opponents into the sky (depending on the stage), which is also initiated by the in-game cut-scenes.
The game will also utilize the PlayStation 3 and the Xbox 360's online functions to battle friends and enemies alike across an internet connection[6], and online players can play against those with a copy of the game worldwide.[7] |
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